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About Me.

I am based in Canada, where I have built my career as a senior concept artist and visual development artist for AAA video game, film, and visual effects projects.

I have been invited to work on projects for companies such as Framestore, Image Engine, Weta Digital, EA, Sega, Tencent, NetEase, and many more.

I focus my skills on developing realistic and cinematic pieces, but my versatility also allows me to work on stylized projects, such as those I have done for companies like EA, Sega, and Terraform.

My academic background is in graphic design, a career I began 20 years ago, where I focused on illustration and photography. I worked as a university professor for over five years before joining the film industry. Over time, I specialized in the digital world, including a diploma in Nuke with Foundry, which allowed me to delve into the world of visual effects as a concept artist thanks to my technical proficiency.

I currently have skills in lighting and development using Unreal Engine and Blender, as well as in organic and hard surface modeling.

I participated as an online concept artist mentor at Facet School VFX after completing my studies there, and I have been a guest speaker at several industry events, including SIGRAPH in Vancouver and IAMAG in Paris.

 

Testimonials 

"Julian Calle has always come through for me. His artwork is breathtaking in scope, whether he’s painting epic science fiction battles, the devil infested Nine Hells, or mysterious underwater fantasy realms. His imagination is so vivid that a handful of words is usually all the guidance he needs."

James Olhen, Co-funder Archetype Entertainment

Working With the Best

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© 2026 by Julian Calle

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