top of page
About Me.
I am based in Canada, where I have built my career as a senior concept artist and visual development artist for AAA video game, film, and visual effects projects.
I have been invited to work on projects for companies such as Framestore, Image Engine, Weta Digital, EA, Sega, Tencent, NetEase, and many more.
I focus my skills on developing realistic and cinematic pieces, but my versatility also allows me to work on stylized projects, such as those I have done for companies like EA, Sega, and Terraform.
My academic background is in graphic design, a career I began 20 years ago, where I focused on illustration and photography. I worked as a university professor for over five years before joining the film industry. Over time, I specialized in the digital world, including a diploma in Nuke with Foundry, which allowed me to delve into the world of visual effects as a concept artist thanks to my technical proficiency.
I currently have skills in lighting and development using Unreal Engine and Blender, as well as in organic and hard surface modeling.
I participated as an online concept artist mentor at Facet School VFX after completing my studies there, and I have been a guest speaker at several industry events, including SIGRAPH in Vancouver and IAMAG in Paris.
Testimonials
Working With the Best

bottom of page